The Kohelet Prize Database
Pedagogy: Gamification
Explore the Kohelet Prize Database
Prize Categories
- Interdisciplinary Integration (79)
- Real-World Learning (105)
- Learning Environment (30)
- Differentiated Instruction (45)
- Development of Critical and / or Creative Thinking (56)
- Risk Taking and Failure (12)
Pedagogy
- Blended Learning (112)
- Constructivist (195)
- Design Thinking (41)
- Experiential Education (65)
- Flipped Learning (13)
- Gamification (6)
- Hevruta (31)
- IBL - Inquiry Based Learning (135)
- Language Immersion (13)
- Montessori (21)
- PBL - Project Based Learning (238)
- Social Emotional Learning (54)
- Socratic Method (10)
- Soulful Education (17)
- Whole Brain Teaching (27)
- UBD - Understanding By Design (105)
- 21st Century Skills (273)
Subjects
- Art (149)
- Computer Science (73)
- Economics (8)
- Engineering (28)
- English/ Writing/ Language Arts (181)
- Gemara (65)
- Halacha (104)
- History (173)
- Ivrit (118)
- Literature (159)
- Math (102)
- Mishnah (73)
- Music (56)
- Philosophy (46)
- Physical Education/ Health (11)
- Science (151)
- Social Emotional Learning (53)
- Social Studies (44)
- Tanach (177)
- Technology (40)
- Tefila (19)
Grades
- Elementary School (156)
- Middle School (213)
- High School (213)
- Kindergarten (79)
- 1st Grade (89)
- 2nd Grade (101)
- 3rd Grade (117)
- 4th Grade (129)
- 5th Grade (155)
- 6th Grade (151)
- 7th Grade (142)
- 8th Grade (138)
- 9th Grade (104)
- 10th Grade (110)
- 11th Grade (110)
- 12th Grade (109)
Creators of Content: How Students Can Co-Design Their Understanding of Their World
Students at Pressman Academy from grades K-5th participate in STEAM twice a week for 45 minutes. During this time they are presented with a variety of options to explore a given content area. Ultimately they create prototypes to solve complex problems and models to represent how they understand the world using tools from cardboard to CNC machines.
Differentiated Instruction Through the Lens of Multiple Intelligences
Using Gardner's multiple intelligences as a guiding lens for differentiating instruction to students with varied learning profiles, we created a differentiated unit for a Middle School Chumash class learning the topic of Nazir (Numbers 6: 1-8). The instructional tools address the unique learning styles and intelligences of students in any subject.
Virtual Jerusalem Mayoral Elections
The Virtual Jerusalem Mayoral Elections allowed 12th-grade students to explore the diverse, real-world needs facing Jerusalem residents and the multicultural nature of the city, through researching different candidates and issues, creating campaigns and taking a leadership role in their own learning, running mock elections for a different grade.
Escape Room Learning 2.0: Rethinking the rules of learning and assessment
I created a series of week long escape rooms, to teach different topics in Halacha. I used Google Classroom and other apps/websites to transform my class into an exciting Escape the Room for the week. In this new iteration of my previous submission, I have extended the games to include a summative assessment that replaced a final test.
School’s Cancelled: A Day of Non-Traditional Learning
How do you promote real world skills in a traditional school atmosphere? During Expo Days at YDLV, classes are cancelled and students embark on a themed journey of learning and inspiration, giving them the opportunity to practice non-traditional skills with a variety of exercises and challenges built for real world learning.
Escape the Room! Halacha Mini Course
I created a series of week long escape rooms to teach different topics in Halacha. I used Google Classroom and other apps and websites to transform my class into an exciting Escape the Room for the week.
The Innovation Lab – The Space where Maker Ed and Jewish Ed Inspire
We’ve built a culture designed around an open space where students actualize content learned in their Jewish day school & apply it in ways that are most meaningful to them. Students collaborate & think creatively, using 3D printers, woodworking, coding, graphic design, and a host of other tools to create tangible outcomes of their education.
Modular Educational Games
A kit to produce educational games in any language, in any subject, and at any level of difficulty. The process of creating these games develops the student’s learning abilities (focus on detail, categorization, collaboration,self-direction) and social skills.
These games can be used as a part of teaching, reinforcement, review, and assessment.
Are You ‘Board’ with Traditional Lesson Plans? GAME ON!
GameOn! provides students with innovative skills they use to create board games based on their mastery of a particular topic. Students transform their knowledge of any subject into a tool used by other students. Creating a website, we connected classrooms across the globe through educational game play and development.
ART LAB
Today art rooms have become hubs that dynamically enrich students’ lives in multiple ways. The art room at MJGDS uses traditional materials in addition to modern technologies and the infusion of Judaism, Math, Science, Engineering, Language Arts, and Social Studies make it a high tech space for student creativity and innovation.
Real life Hebrew Immersion
Students actively converse in Hebrew with their peers in class, at recess and at home, thereby making Hebrew not merely a subject they learn at school but a language they own and use. Students attain Hebrew fluency through engaging in games and collaborative real world Hebrew projects.