The Kohelet Prize Database

Pedagogy: Gamification

Creators of Content: How Students Can Co-Design Their Understanding of Their World

Students at Pressman Academy from grades K-5th participate in STEAM twice a week for 45 minutes. During this time they are presented with a variety of options to explore a given content area. Ultimately they create prototypes to solve complex problems and models to represent how they understand the world using tools from cardboard to CNC machines.

By: Rex Beaber from Pressman Academy of Temple Beth Am

Grade(s): K, 1, 2, 3, 4, 5, Elementary school

Subject(s) of entry: Art, Computer Science, Engineering, Math, Science, Social and Emotional Learning, Technology

Pedagogy: Constructivist, Design-Thinking Model, Experiential Education, Gamification, IBL - inquiry based learning, PBL - project based learning, Social and Emotional Learning, 21st Century Skills

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Differentiated Instruction Through the Lens of Multiple Intelligences

Using Gardner's multiple intelligences as a guiding lens for differentiating instruction to students with varied learning profiles, we created a differentiated unit for a Middle School Chumash class learning the topic of Nazir (Numbers 6: 1-8). The instructional tools address the unique learning styles and intelligences of students in any subject.

By: Tzippy Staum, Hadassah Lax from RYNJ

Grade(s): 6, Middle school

Subject(s) of entry: Mishnah, Philosophy/ Values/ Ethics/ Hashkafa, Tanach

Pedagogy: Blended Learning, Gamification, Hevruta Learning, Wholebrain Teaching, 21st Century Skills

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Virtual Jerusalem Mayoral Elections

The Virtual Jerusalem Mayoral Elections allowed 12th-grade students to explore the diverse, real-world needs facing Jerusalem residents and the multicultural nature of the city, through researching different candidates and issues, creating campaigns and taking a leadership role in their own learning, running mock elections for a different grade.

By: Sarah Gordon from Ma'ayanot Yeshiva High School for Girls

Grade(s): 6, 7, 8, 9, 10, 11, 12, Middle school, High school

Subject(s) of entry: History, Ivrit, Philosophy/ Values/ Ethics/ Hashkafa, Social Studies

Pedagogy: Experiential Education, Gamification, IBL - inquiry based learning, PBL - project based learning, 21st Century Skills

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Escape Room Learning 2.0: Rethinking the rules of learning and assessment

I created a series of week long escape rooms, to teach different topics in Halacha. I used Google Classroom and other apps/websites to transform my class into an exciting Escape the Room for the week. In this new iteration of my previous submission, I have extended the games to include a summative assessment that replaced a final test.

By: Rabbi Aryeh Wasserman from Kohelet Yeshiva

Grade(s): 6, 7, 8, 9, 10, 11, 12, Middle school, High school

Subject(s) of entry: Halacha, Tanach, Technology

Pedagogy: Blended Learning, Gamification

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School’s Cancelled: A Day of Non-Traditional Learning

How do you promote real world skills in a traditional school atmosphere? During Expo Days at YDLV, classes are cancelled and students embark on a themed journey of learning and inspiration, giving them the opportunity to practice non-traditional skills with a variety of exercises and challenges built for real world learning.

By: Brittney Friedman from Yeshiva Day School of Las Vegas

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, Elementary school, Middle school

Subject(s) of entry: Art, Engineering, English/ Writing/ Language Arts, History, Math, Philosophy/ Values/ Ethics/ Hashkafa, Science, Social and Emotional Learning, Social Studies, Technology, literature

Pedagogy: Design-Thinking Model, Experiential Education, Gamification, IBL - inquiry based learning, PBL - project based learning, Social and Emotional Learning, 21st Century Skills

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Escape the Room! Halacha Mini Course

I created a series of week long escape rooms to teach different topics in Halacha. I used Google Classroom and other apps and websites to transform my class into an exciting Escape the Room for the week.

By: Aryeh Wasserman from Kohelet Yeshiva

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Elementary school, Middle school, High school

Subject(s) of entry: Halacha, Technology

Pedagogy: Experiential Education, Gamification, IBL - inquiry based learning, UBD - understanding by design

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The Innovation Lab – The Space where Maker Ed and Jewish Ed Inspire

We’ve built a culture designed around an open space where students actualize content learned in their Jewish day school & apply it in ways that are most meaningful to them. Students collaborate & think creatively, using 3D printers, woodworking, coding, graphic design, and a host of other tools to create tangible outcomes of their education.

By: Tzvi Hametz from Gindi Maimonides Academy

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8

Subject(s) of entry: Art, Computer Science, Economics/ Business, Engineering, English/ Writing/ Language Arts, Foreign Language, Gemara, Halacha, History, Ivrit, Math, Mishnah, Music, Philosophy/ Values/ Ethics/ Hashkafa, Physical Education/Health, Science, Social and Emotional Learning, Social Studies, Tanach, Technology, Tefila, literature

Pedagogy: Blended Learning, Constructivist, Design-Thinking Model, Experiential Education, Flipped Learning, Gamification, Hevruta Learning, IBL - inquiry based learning, PBL - project based learning, Wholebrain Teaching, UBD - understanding by design, 21st Century Skills

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Modular Educational Games

A kit to produce educational games in any language, in any subject, and at any level of difficulty. The process of creating these games develops the student’s learning abilities (focus on detail, categorization, collaboration,self-direction) and social skills.
These games can be used as a part of teaching, reinforcement, review, and assessment.

By: Lior Kakon, Yigal Kakon from Hillel Torah

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, Elementary school, Middle school

Subject(s) of entry: Computer Science, Engineering, English/ Writing/ Language Arts, Foreign Language, Gemara, Halacha, History, Ivrit, Math, Mishnah, Music, Physical Education/Health, Science, Social Studies, Tanach, Technology, literature

Pedagogy: Design-Thinking Model, Gamification, PBL - project based learning, UBD - understanding by design, 21st Century Skills

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Are You ‘Board’ with Traditional Lesson Plans? GAME ON!

GameOn! provides students with innovative skills they use to create board games based on their mastery of a particular topic. Students transform their knowledge of any subject into a tool used by other students. Creating a website, we connected classrooms across the globe through educational game play and development.

By: Stephanie Teitelbaum and Lauren Resnick from Martin J. Gottlieb Day School

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Elementary school, Middle school, High school

Subject(s) of entry: Art, Computer Science, Engineering, English/ Writing/ Language Arts, Math, Science, Social and Emotional Learning, Social Studies, Technology, literature

Pedagogy: Blended Learning, Constructivist, Design-Thinking Model, Experiential Education, Gamification, PBL - project based learning, Social and Emotional Learning, Wholebrain Teaching, UBD - understanding by design, 21st Century Skills

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ART LAB

Today art rooms have become hubs that dynamically enrich students’ lives in multiple ways. The art room at MJGDS uses traditional materials in addition to modern technologies and the infusion of Judaism, Math, Science, Engineering, Language Arts, and Social Studies make it a high tech space for student creativity and innovation.

By: Shana Gutterman from Martin J. Gottlieb Day School

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, Elementary school, Middle school

Subject(s) of entry: Art, Computer Science, Engineering, English/ Writing/ Language Arts, Foreign Language, History, Math, Science, Social and Emotional Learning, Social Studies, Tanach, Technology, literature

Pedagogy: Blended Learning, Design-Thinking Model, Gamification, PBL - project based learning, Social and Emotional Learning, Wholebrain Teaching, 21st Century Skills

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Real life Hebrew Immersion

Students actively converse in Hebrew with their peers in class, at recess and at home, thereby making Hebrew not merely a subject they learn at school but a language they own and use. Students attain Hebrew fluency through engaging in games and collaborative real world Hebrew projects.

By: Rabbi Yaakov Nadler from Yeshivat Noam

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Elementary school, Middle school, High school

Subject(s) of entry: Gemara, Ivrit, Mishnah, Tanach

Pedagogy: Constructivist, Gamification

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