The Kohelet Prize Database

Database Entries Tagged with: gamification

Modular Educational Games

A kit to produce educational games in any language, in any subject, and at any level of difficulty. The process of creating these games develops the student’s learning abilities (focus on detail, categorization, collaboration,self-direction) and social skills.
These games can be used as a part of teaching, reinforcement, review, and assessment.

By: Lior Kakon, Yigal Kakon from Hillel Torah

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, Elementary school, Middle school

Subject(s) of entry: Computer Science, Engineering, English/ Writing/ Language Arts, Foreign Language, Gemara, Halacha, History, Ivrit, Math, Mishnah, Music, Physical Education/Health, Science, Social Studies, Tanach, Technology, literature

Pedagogy: Design-Thinking Model, Gamification, PBL - project based learning, UBD - understanding by design, 21st Century Skills

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Real life Hebrew Immersion

Students actively converse in Hebrew with their peers in class, at recess and at home, thereby making Hebrew not merely a subject they learn at school but a language they own and use. Students attain Hebrew fluency through engaging in games and collaborative real world Hebrew projects.

By: Rabbi Yaakov Nadler from Yeshivat Noam

Grade(s): K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Elementary school, Middle school, High school

Subject(s) of entry: Gemara, Ivrit, Mishnah, Tanach

Pedagogy: Constructivist, Gamification

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